SnibGames
snib.games

Privacy

Last updated 16 September 2026

The short version

snib.games runs Stardew Valley servers. It stores the little it needs to know who you are and which farm is yours. It has no analytics, no advertising and no trackers, and it sells nothing to anybody.

What is collected

When you sign in. Signing in with Google or Discord hands over your email address, your display name, your avatar image and the account identifier that provider uses for you. That is stored so you can be recognised next time. An email address the provider has not verified is refused, because an unverified address cannot be trusted to say who you are.

When you have a farm. The farm’s name, its settings, and who owns it. If a farm is shared publicly, only what that page shows is public, and only while the owner leaves the switch on.

Which Steam or GOG account you play as. Pressing “Hand my farmer back” records the id your game signs in with, so the right farmer is handed to the right person next time. You can also paste your Steam profile link, which fetches your profile name and picture from Steam to show you which account it matched. Closing your account removes this from your account record.

Which farmer belongs to whom, on the farm. Each farm keeps a list matching its farmer slots to the Steam or GOG ids that claimed them. It is what stops somebody else walking into your farmer, and restoring a save needs it, so it lives with the farm rather than with your account. It stays when you close your account, because removing a farm archives it rather than deleting it. Destroying a farm takes it.

The last few things you said to @snib. Asking Snib a question in the game chat keeps the last three exchanges for you on that farm, so a follow-up question makes sense. They stop being used after five minutes and are overwritten by the next one. Destroying a farm removes them. Removing a farm does not, because removing archives.

Your save. Save files live on the server’s disk and are copied to Google Cloud Storage so a failed machine does not lose your valley. A save you download contains the game’s own log. It does not contain the file matching each farmer to the Steam or GOG account that claimed it: that is removed before the download is served, for saves already stored as well as new ones. It is still kept in storage with the save, because restoring one needs it. The download itself is served by us while you are signed in, rather than as a link that works for anyone holding it.

In Discord. Using the bot means Discord tells it your user id and the server the command came from, so it can answer in the right place. It also goes the other way: if a farm’s owner connects a Discord channel, the names of players arriving and leaving are posted into it.

Ordinary server logs. Google Cloud records requests and errors, which includes IP addresses. They are used to work out why something broke.

A record of what was done to a farm. Starting, stopping, restoring and removing are written down, along with who did it. Who is your display name, or your email address if you have no display name set. This record is kept. Destroying a farm does not remove it, and closing your account does not either. Ask if you want it gone.

What is not collected

No analytics, no advertising identifiers, no third-party trackers, and one cookie: the one that keeps you signed in. Nothing is sold, and nothing is shared with anyone for marketing.

One thing is shared, and it is not for marketing. Asking Snib a question in the game chat sends that question to Anthropic, which is what writes the answer. So does what Snib can see when answering it: who is on the farm and where they are standing, and the contents of the farm’s chests and every player’s inventory, including players who are not online. Not asking sends nothing.

No Steam password, ever. Stardew Valley ships no dedicated server, so a farm is the real game signed in as somebody, and that somebody is always one of ours. You are never asked to link a Steam account or hand over a Steam password, and there is nowhere to enter one. What is recorded is the public id your game plays as, which is a different thing and is described above.

No payment details. Nothing is charged today, so nothing about cards or billing is stored. If that changes, a payment processor will handle it and this page will say so before it does.

Where it is kept, and for how long

On Google Cloud in the United States (us-central1), in a project only the maintainer can reach.

Account and farm records are kept while you use the service. Removing a farm archives it: the save is deliberately kept rather than deleted, because a deleted save cannot be got back and a mistaken click should not be able to end somebody’s valley.

Which means some of it outlives your account. An archived farm keeps its save and its farmer-to-account list until somebody destroys the farm, and destroying is a separate, deliberate act that asks for the farm’s name to be typed. Closing your account removes your account record; it does not reach into a farm that has been archived. Ask, and the farm and its save can be destroyed too.

Getting your data, or getting rid of it

Email and ask. You can have a copy of what is stored about you, have your account deleted, or have your saves handed over or destroyed. Saying “delete my saves too” is the only way the saves go, precisely because archiving is otherwise the default.

Changes

If what is collected changes, this page changes with it and the date at the top moves. There is no mailing list to notify, so the date is the honest signal.

Questions about any of this go to nando@snib.games.